Map Design

These are layouts of a small selection of the maps I built for Guild Wars 2 from graybox to ship. The top-down images of the maps are from in-game UI, with added notations marking the primary player corridors and relevant POIs.

"Mount Maelstrom" open world map (Guild Wars 2)

"Mount Maelstrom" open world map (Guild Wars 2)

"Domain of Istan" open world map (Guild Wars 2: Daybreak)

"Domain of Istan" open world map (Guild Wars 2: Daybreak)

"Fields of Ruin" open world map (Guild Wars 2)

"Fields of Ruin" open world map (Guild Wars 2)

"Verdant Brink" open world map.  Image is of the mid-level ground layer in a highly vertical map designed to showcase gliding mechanics. (Guild Wars 2: Heart of Thorns)

"Verdant Brink" open world map. Image is of the mid-level ground layer in a highly vertical map designed to showcase gliding mechanics. (Guild Wars 2: Heart of Thorns)

"Bitterfrost Frontier" open world map (Guild Wars 2: A Crack in the Ice)

"Bitterfrost Frontier" open world map (Guild Wars 2: A Crack in the Ice)

"Ascalonian Catacombs" replayable dungeon (Guild Wars 2)

"Ascalonian Catacombs" replayable dungeon (Guild Wars 2)

"The First City" story dungeon (Guild Wars 2: Daybreak)

"The First City" story dungeon (Guild Wars 2: Daybreak)